8/7/2023 0 Comments Hype man gif![]() There are also some quests and quite a bit of information to be picked up. You can get everything you need: training, identification, spells and supplies. The biggest town in the northeast of Avernum. The caves in this area do not have many difficult wandering monsters. There is however another way of learning this important spell.įormello and Motrax should be visited relatively early. Here you can recover the rare tome for Mairwen after which she will teach you Dispel Barriers. It is a good idea to try this cave as soon as possible. This fort is on an island in the lake to the south of Dranlon and west of Cotra. There is a hidden Cave north of Cotra which is broken and requires 6 crystals to repair it. You will however have to come back later in order to complete the last part.įort Dranlon is right on the front line to the Sliths in the west, Giants to the northwest and Aranea to the North. No one gives you a reward for clearing this cave but it is not very difficult to get through. You can pick up some good loot and, if you are strong enough, recover part of the Demonslayer. Mayor Steele in Cotra asked you to free some prisoners that are locked up here. As well as some good loot and a key, you can get a reward from Captain Johnson in Fort Duvno ![]() Goblins are building a fortress in this cave for the Nephrim. None of the brigands are too diffucult for a low level party. The mayor will give you some quests and Jason gives a good price for the loot you have picked up on your missions.Ī good place to cut your teeth on, as newly fledged adventurers. If your reputation is high enough, Andrew will join your party. This is a good place to sell any items you have picked up and to buy a boat. There are some people who will become important later in the game, so you will have to visit this town fairly often. It is important to talk to every one here. ![]() You can complete your first quest (find Anastasia), get a new member for your party and get some missions. There are a lot of people here to talk to. Do not forget that stealing is no crime unless you get caught! Then off to the nearby towns Silvar, Cotra and Duvno Westwards there are sometimes Slithzerikai who can be quite tough for a low level party.Īfter talking to Tor and Thairl explore the town a bit (also outside the walls). In the east the monsters (mainly nephilim and bandits) are relatively easy. After leaving Fort Avernum it is a good idea to explore this cave. There is also an Alpahbetical List of the towns and dungeons followed by a List indexed by the numbers on the "World Map" in the Hints Book. Outdoors there are many Special Encounters. The Bad Lands: the nasty places in northwest Avernum which are infested by Demons and other unsavoury monsters.Northern Waters: everything on and around the northern lake.Giant Lands: the Giant Lands upto but not including Bargha (belongs to the Abyss).Abyss: the Abyss is where rouges and misfits in Avernum get sent to.I have also included Erika's Tower und the countryside to the SE of it in this area. Fort Spire and Erika: the route from Fort Saffron leads via Fort Spire through Bandit Territory to the Abyss.Slithzerikai / the Lakes: the Great Lakes with the Slith Castle etc.Great Cave: the Great Cave itself (from Almaria to Shaynee's Bazar) and also the drake and dragon lands to the west of Fort Remote. ![]() Magi/Honeycomb: the area including the Tower of Magi, Mertis, the Honeycomb, Athron's Lair and Akhronath.Spiders/Formello: this area comprises Formello, the Cave of Motrax and surroundings, Fort Draco and its mines as well as the Lands of the Arachnids.There are a number towns like Fort Duvno, Silvar, Cotra and Fort Dranlon, also dungeons like the Bat Cave or the Bandit Fort. Eastern Province: you start in Fort Avernum which is in this big cave.I have divided Avenum into the following areas:
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